NOT SO SUPER SUPER SPY

Narrative Design
UI Design

Not So Super Super Spy was a group project built at Futuregames. I was responsible for Narrative Design and UI Design for the project. The project consisted of 8 individuals including myself.

Development & Contribution

This project was entirely made in Unreal Engine 5. I contributed to ideation, and development of the narrative- ensuring there was cohesion in all of the narrative facets (overall plot, tutorials). I was responsible for UI Design and implementation. I was also responsible for the key art and trailer.

Gameplay

Sneak through the environment as Robin, without getting caught. Watch his movements through the security cameras as Theia assists Robin by distracting guards. Play as two sides of the same coin and take back the stolen artifacts to their country of origin!

Narrative

Play as Robin, a blind relic hunter and their hacker assistant Theia, who are on a mission to take back ancient relics from a greedy antique collector.

Itch.io Build

You can play the game by visiting the link below:
Not So Super Super Spy